The games - whether from studios acquired since 2018, or from more established parts of the Xbox empire - are simply not coming out. In the space of four years, Microsoft’s gaming arm has expanded into a constellation of studios of unprecedented size and scope, and there are legitimate questions to be asked about the Xbox organization’s ability to manage this massive development pipeline. The issue here is that Xbox’s empty 2022 schedule is indicative of the long road Microsoft faces in turning Spencer’s years-long studio acquisition spree - which culminated this year in an astonishing $68.7 billion purchase of Activision Blizzard - into actual software. It has been less so with Starfield and Redfall. That was certainly the case with the recent and similar delay to what had been Nintendo’s flagship 2022 title, a sequel to The Legend of Zelda: Breath of the Wild. Phil Spencer May 12, 2022īut what are those expectations, and why is the conversation around them so fraught? A delay for a title as complex and ambitious as Starfield is hardly unprecedented, and such announcements are usually met with a fair proportion of resignation and “a delayed game can eventually be good, but a bad game is bad forever” Miyamoto quotes. Delivering quality & consistency is expected, we will continue to work to better meet those expectations. While I fully support giving teams time to release these great games when they are ready, we hear the feedback. These decisions are hard on teams making the games & our fans. “Delivering quality & consistency is expected, we will continue to work to better meet those expectations.” While I fully support giving teams time to release these great games when they are ready, we hear the feedback,” he wrote. “These decisions are hard on teams making the games & our fans. Head of Xbox Phil Spencer took to Twitter to offer support for the delay as well as a helping of contrition. Fans are, naturally, not happy last year, Microsoft promised it would bring “at least one” first-party game every quarter to Game Pass. Crucially, this leaves Xbox without any significant releases from its internal studios scheduled for 2022. Starfield, in particular, was hotly anticipated, being the first major RPG from the makers of The Elder Scrolls 5: Skyrim and Fallout 4 in seven years.īoth have now been pushed to the first half of 2023. They will be the first Bethesda games since the buyout not to be released on PlayStation, and to be added on day one to the Xbox Game Pass library. The two games were given 2022 dates during last year’s summer Xbox showcase, and represent the first real fruits of Microsoft’s $7.5 billion acquisition of Bethesda. But this week’s announcement of delays to two Bethesda titles and Xbox console exclusives - Starfield, from Bethesda Game Studios, and Redfall, from Arkane - has hit particularly hard. Game delays happen all the time, and they’re always disappointing.
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