![]() This includes tasks as basic as how you place joints or more advanced ones such as how you calculate mathematical expressions. Regardless of position or skill level though, your approach to rigging and all that it involves is different than the next person. For those that do it, some do it by necessity while others truly enjoy it. ![]() “Rigging is a daunting task that few love, many loathe, and most avoid. ![]() Remember, use them as a guide and work to understand WHY and HOW you are doing what you are shown in the tutorials so that you can apply the information to other work and keep growing Learn from the ground upĪ general rigging overview might be good to start with then work through the more detailed information Without anymore delay, here are some resources we think are worth your time to learn from. Scripting in Python is a core skill for a technical (tech)artist, tech animator or character technical director (TD) but for someone starting out learning rigging do not neglect deformation and skinning quality or lose sight of the job, making characters look great when moving. While foundation rigging concepts apply between software, what is important is your ability to learn and problem solve no matter what you are learning. Tech artists need to learn deeply the inner workings of the main tools that production is using and won’t have time to learn the foundation work on the job.Īutodesk programs like Maya, MotionBuilder and 3dsMax are the core tools still for Animation in VFX, Feature Film and Games. This might hold true sometimes for animators and modelers who can jump between software with much less trouble, but not for rigging. Myth busted!īefore you dive into the resources, lets address the often repeated myth that “Software does not matter, you can learn on the job”. Hard work, self determination, problem solving, grit or tenacity to work through problems and the ability to learn (from the right resources) are what will get you there and we’re here to help. Now of course we would love if you could train with our mentors but the truth is that money isn’t required to get started or even get good enough to get hired. To be detailed you need to know the language Maya uses so you can talk to other Maya users to ask for help or to follow tutorials. If you get stuck and need help and have to ask, be detailed. The first advice is if you are going to learn, learn to solve problems and read the documentation… really!! Read through at least all the rigging documentation so you can understand the basic vocabulary of Maya. “I want to learn about rigging characters but I am not sure where to start?”, “Anyone have a recommendation for resources, X video on YouTube was confusing!”, “Rigging courses or schools are are too expensive, how can I become a character TD if I can’t afford it”. Every year we see people asking where to start, reaching out for help and or simply overwhelmed.
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